> For the complete documentation index, see [llms.txt](https://mango-5m.gitbook.io/mango5m-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mango-5m.gitbook.io/mango5m-docs/resources/mango-achievements/features/the-trophy-list.md).

# The Trophy List

The full-screen menu players open, and how to read it.

Opened with **F3**, from the pause menu, or with `/achievements`.

## Two tabs

**All Awards** is the trophy list. **Leaderboard** ranks everyone on the server by achievement points — see [Leaderboard](/mango5m-docs/resources/mango-achievements/features/leaderboard.md). Switching between them replays the same entrance the menu itself uses, and the count stays in the same place on both.

## The header

| Shows           | Meaning                         |
| --------------- | ------------------------------- |
| Progress        | Percentage of all awards earned |
| Earned          | Completed out of total          |
| Points          | Achievement points collected    |
| Trophy counters | How many earned at each rarity  |

## Each row

* **Artwork** with a green tick once earned
* **Name**, then the rarity and — while an award is still running — how far along it is
* **The share of your players** who hold that award
* **The date** it was earned, or a dash
* **A description panel** tinted to the rarity, with the points and reward

Every award counting toward a goal shows a bar with the raw count underneath — including one at zero, and one still held behind a prerequisite, so a player can always see what the award is actually asking of them. Playtime reads in hours, distance in kilometres and money with a currency mark, rather than raw minutes and metres.

An award whose reward is waiting on inventory space shows a **Claim** button in place of the earned date — see [Claiming Rewards](/mango5m-docs/resources/mango-achievements/features/claiming-rewards.md).

## Filtering

The round button on the left opens a drawer with a search box and three lists: **status** (all, completed, in progress, locked), **category**, and **rarity**. Sorting cycles through default, name, rarity, points, progress and recently earned.

{% hint style="info" %}
The menu is fed entirely from data the game already holds, so it opens instantly and costs no database query.
{% endhint %}

## Live updates

An award completing while the menu is open updates that row in place — the tick appears, the date fills in and the progress bar disappears. No reopening needed.
